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In the late 1990s, AOL's chat rooms were some of the most popular in the world.According to statistics from the Pew Internet & American Life Project, 55 percent of online teens and 28 percent of online adults used chat rooms in 2000 [source: Pew Internet & American Life Project].But I'm still afraid of losing control over my child's interactions with her peers. According to a Congressional report, one out of five kids has been solicited online for sex, usually by someone they met in a chat room or through instant messaging.The Kaiser Family Foundation tells us that 70 percent of teenage internet users have accidentally encountered pornography on the web, and that half of those kids said they were very upset by the experience.If you have further questions or concerns, we hope you’ll call our Counseling department.A disturbing report has revealed that Microsoft contractors have been listening to accidentally recorded Xbox One conversations.Chat rooms -- like e-mail, instant messaging (IM) and online social networks -- are virtual extensions of real-world human interaction.Chat rooms are online spaces where users communicate with one another through text-based messages.
If she complains that you’re “violating her privacy,” make it clear that you will do your best to respect her online conversations with friends, but point out that, as a minor living under your roof, her privacy is limited.Many parents find it helpful to write up an “internet use contract” spelling out what sites their children are allowed to visit, how long they are allowed to stay online, and what to do if someone they’re communicating with requests personal information or says something that makes them uncomfortable.Both parents and kids should sign this contract and agree on the consequences that will result if the rules are violated.Launched to the public in 1980, the CB simulator capitalized on the explosive (if short-lived) popularity of citizen's band radio culture in American country music and movies [source: PC Magazine].Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.
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What's your opinion on teens getting involved in social networking and online chat rooms?